Grimgrin

Description:

frostfallen necrocraft
NE Large undead (cold)
Init + 0; Senses darkvision 60 ft., lifesense; Perception + 0
DEFENSE
AC 23, touch 10, flat-footed 21 (+ 14 natural, -1 size)
hp 73 (7d8+ 42)
Fort + 6, Ref + 2, Will + 5
DR 5/bludgeoning;
Immune cold, undead traits
weaknesses vulnerable fire
OFFENSE
Speed 30 ft.
Melee 2 claws + 11 (1d6+ 7, plus 2d6 cold),
1 slam + 11 (1d8+ 7, plus 2d6 cold)
Reach 10 ft.
Special Attack trample (DC 20; 1d8+ 10 plus 2d6 cold); cold
STATISTICS
Str 25, Dex 11, Con —, Int —, Wis 10, Cha 19
Base Atk + 5; CMB + 13; CMD 23
Feats Toughness, Outflank
Skills -4 Stealth
SQ Construction Points (bone armor, trample), lifesense
Lifesense (Su)
The frostfallen creature notices and locates living creatures within 60 feet,
just as if it possessed the blindsight ability

Cold (Su)
The frostfallen creature’s body generates intense cold, dealing 2d6 cold damage with its touch. Creatures attacking a frostfallen creature
with unarmed strikes or natural weapons take this same cold damage
each time one of their attacks hits.
Gear amulet of natural armor +2

Bio:

Dunsava’s current favorite piece of artwork. In his rage at the destruction of the previous Grimgrin by the Guard faction of Dundrin, the cleric’s first instinct was to visit an uncontrolled horde of plague zombies on the city. Instead, he channeled all that rage into sculpting ice made for him by a summoned ice elemental. With Make Whole and violence in his mind, he warped ice into muscle around a monstrous skeleton of fused bones. The teeth are just for show, but they make for a chilling display all the same.

Grimgrin

The World of Pandeias Schneidend